The concept, sales targets, and development cost were all included in the plan proposed at the development meeting, but the management team looked unconvinced. July 2015 marked the 10th anniversary of “Sengoku BASARA”, and Yamamoto had his sights set on releasing a major title to commemorate this milestone a game of remarkable size that would excite users, packed with more playable warlords and featuring casino-like game mechanics. Along with producers Kobayashi and Kadowaki, Yamamoto went into the development approval meeting for the next title in the series. It was the summer of 2013, and they were working through the final stage of development on” Sengoku BASARA 4″. “How can we get development approval from management?” Emphasizing the new title’s value and significance won
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